Skyrim How Long Before You Can Pickpocket Again
Skill: Pickpocket |
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Specialization: Stealth |
This article is nearly the skill. For the NPC added past Pets of Skyrim, meet Pickpocket (person).
The Pickpocket skill allows you to steal items from a person. Equally perks are gained in this skill, you gain abilities that allow you to make pickpocketing attempts more than probable to succeed, silently kill people with poisons, increment your maximum carrying capacity, and the ability to steal equipped items. The Pickpocket skill tree has a total of 8 perks, requiring a total of 12 perk points to fill up.
In-game Description: The stealthy art of picking an unsuspecting target'due south pockets. A skilled pickpocketer is less likely to be defenseless and is more likely to loot valuables.
Contents
- 1 Skill Perks
- 2 Skill Usage
- three Skill Increases
- three.1 Character Cosmos
- 3.2 Trainers
- iii.3 Skill Books
- 3.4 Gratis Skill Boosts
- 3.five Gaining Skill XP
- 4 Achievements
- 5 Notes
- six Bugs
Skill Perks [edit]
Light Fingers
Night Thief
Cutpurse
Keymaster
Misdirection
Perfect Touch
Extra Pockets
Poisoned
Perk | Rank | Description | ID | Skill Req. | Perk Req. |
---|---|---|---|---|---|
Light Fingers | one | Pickpocketing bonus of 20%. Detail weight and value reduce pickpocketing odds. | 000be124 | ||
two | Pickpocketing bonus of 40%. Particular weight and value reduce pickpocketing odds. | 00018e6a | 20 Pickpocket | ||
3 | Pickpocketing bonus of threescore%. Item weight and value reduce pickpocketing odds. | 00018e6b | 40 Pickpocket | ||
iv | Pickpocketing bonus of eighty%. Item weight and value reduce pickpocketing odds. | 00018e6c | 60 Pickpocket | ||
v | Pickpocketing bonus of 100%. Particular weight and value reduce pickpocketing odds. | 00018e6d | 80 Pickpocket | ||
Night Thief | +25% take a chance to pickpocket if the target is comatose. | 00058202 | 30 Pickpocket | Light Fingers | |
Cutpurse | Pickpocketing aureate is 50% easier. | 00058204 | forty Pickpocket | Dark Thief | |
Keymaster | Pickpocketing keys nearly ever works. | 000d79a0 | 60 Pickpocket | Cutpurse | |
Misdirection | Tin can pickpocket equipped weapons. | 00058201 | 70 Pickpocket | Cutpurse | |
Perfect Touch on | Can pickpocket equipped items. | 00058205 | 100 Pickpocket | Misdirection | |
Extra Pockets | Carrying capacity is increased by 100. | 00096590 | 50 Pickpocket | Night Thief | |
Poisoned | Silently harm enemies by placing poisons in their pockets. | 00105f28 | 40 Pickpocket | Night Thief |
Skill Usage [edit]
If yous are sneaking when you approach a person, you lot volition exist given the option of viewing the person'south inventory. But viewing an inventory is not considered to exist a crime.
Game Settings affecting Pickpocket:
fPickPocket... | Value |
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ActorSkillBase | xx |
ActorSkillMult | one |
TargetSkillBase | twenty |
TargetSkillMult | -0.25 |
AmountMult | -0.1 |
WeightMult | -4 |
MaxChance | 90 |
MinChance | 0 |
Detected | 25 |
Base_chance_formula = ( ActorSkillBase + Player_skill ) × ActorSkillMult + ( TargetSkillBase + NPC_skill ) × TargetSkillMult - Detected
- Base_chance = 15 + Player_skill - ( NPC_skill / four )
- Detected = 25 (this malus applies when the pickpocketer has been detected past the pickpocketee).
- Light_Fingers = 20 to 100 [20 × rank in the perk, with rank from 0-5]
- Night_Thief = 25
- Cutpurse = 50
Without the Official Skyrim Patch:
- Effects_mult = Potion_mult × ( Boots_mult + Gloves_mult )
- Stealing Gold or Single Item: ( Base_chance - Gold_amount / x - 4 × Item_weight + Sneak_bonus ) × Effects_mult + Light_Fingers + Night_Thief + (Cutpurse if Gold)
- Annotation that Gilt has weight 0.
With the Official Skyrim Patch:
- Effects_bonus = Potion__bonus + Boots__bonus + Gloves__bonus
- Stealing Gold or Single Item: Base_chance - Gold_amount / 10 - iv × Item_weight + Sneak_bonus + Effects_bonus + Light_Fingers + Night_Thief + (Cutpurse if Gold)
- Note that Gold has weight 0.
Applying maximum skill values for the PC, with the patch:
- Effects_bonus = Potion__bonus + Boots__bonus + Gloves__bonus
- Base_chance = 115 - ( NPC_skill / 4 ) = xc to 111.25, depending on target.
- Stealing Gold or Unmarried Item: Base_chance - Gold_amount / 10 - 4 × Item_weight + 25 + Effects_bonus + 100 + 25 + (fifty if Gilded) = 240 to 261.25 + (50 if Gold) + Effects_bonus - Gold_amount / 10 - 4 × Item_weight
- Notation that Gilded has weight 0.
The maximum take chances for success is 90%.
When stealing multiple items at once yous tin only gauge the success rate, as only the chance for i item at a fourth dimension is displayed and it is easier to steal more than items with smaller weight.
The maximum amount of aureate pickpocketable on an awake target (so no night thief) is 2,852 (1% chance on a 15 Pickpocket skill target, with 100 skill, 5 ranks of Calorie-free Fingers, and Cutpurse, but no event bonuses). The nigh you can steal with the maximum chance (90%) of success is 1,962. If the target has 100 skill, these are two,640 and 1,750, respectively. For stealing a single item, the weights are 58.eight (ane%, target skill 15), 36.5 (90%, target skill 15), 53.v (1%, target skill 100), and 31.2 (90%, target skill 100).
After investing in the Poisoned perk you tin reverse-pickpocket poisons onto targets to damage them. Giving multiple poisons to a target volition brand them "take" the poisons until they are either all gone or the target dies. Remaining poisons will be left on the corpse and are retrievable.
If y'all fail, the target will observe you lot and yous may receive a compensation, if you are detected by someone that reports crimes. Even if successful, at that place is also a gamble that the target will hire thugs to impale you.
Skill Increases [edit]
Graphic symbol Creation [edit]
The post-obit races have an initial skill bonus to Pickpocket:
- +5 bonus: Argonian, Bosmer, Khajiit
Trainers [edit]
- Silda the Unseen in Windhelm (Expert)
- Vipir the Armada of the Thieves Guild (Master)
Skill Books [edit]
- Aevar Rock-Vocalizer
- Beggar
- Guide to Improve Thieving
- Purloined Shadows
- Thief
Gratis Skill Boosts [edit]
- +1 Pickpocket reward (likewise every bit +1 to all other stealth skills) from Inge Half dozen Fingers (Bards College) for completing the quest Finn'due south Lute.
- +five Pickpocket reward (besides every bit +5 to all other stealth skills) past selecting "The Path of Shadow" from the Oghma Infinium later on completing the quest Discerning the Transmundane.
Gaining Skill XP [edit]
- Pickpocket skill gains are based on the value of stolen items, while the difficulty is based on weight.
- Grooming Pickpocket must exist planned carefully, equally information technology levels extremely quickly, potentially advancing your character level too far at depression levels.
- Like shooting fish in a barrel means of training your Pickpocket skill include:
- Stealing jewelry and precious gems; high success charge per unit (low weight), big skill gains (high value).
- Opposite pickpocketing: Reverse-pickpocket gold onto someone and steal it dorsum. The bound NPCs institute during the quest With Friends Like These... will not report yous for whatsoever crime for the duration of the quest and are thus excellent targets. This is a good method if your Pickpocket level is over ninety. 1500 gold is a good corporeality to practice this with if you have the Cutpurse perk. Store the residue of your aureate somewhere earlier doing this.
- During the quest Blood on the Water ice, once the player sells the strange amulet to Calixto Corrium, the amulet tin can exist subsequently pickpocketed and resold to Calixto indefinitely, both skyrocketing the Pickpocket skill and amounting in large sums of money for the player (500 gold for each fourth dimension the amulet is sold).
- This bug is fixed by the Unofficial Skyrim Patch.
- Trainer pickpocketing: Pay a trainer to train a skill (normally, ane other than Pickpocket), steal your gold back, pay over again, and repeat for as long as you're able to "purchase" new levels of training. This way, you tin gain as many levels of the skill every bit yous wish to learn from the trainer, and gain levels of Pickpocket with a cyberspace cost of 0 gold. With a high Pickpocket skill, y'all can train upward to level 51 without Pickpocket perks, or to 76 with all of the perks. After this, the aureate toll becomes too expensive to pickpocket dorsum. This is an extremely efficient method of leveling Pickpocket to the low 50s; at 15 skill with i perk, yous take a 51% chance of stealing back your training fee, which goes up to 71% when you lot reach level twenty and invest another perk, and yous will proceeds several actress levels of pickpocket each time you steal back your fee. Exist warned that at low levels this method can crusade you lot to level upward repeatedly, making combat more difficult.
- This bug is fixed by the Unofficial Skyrim Patch.
Achievements [edit]
1 achievement is related to Pickpocket:
- Thief (thirty points/Silvery) — Pick 50 locks and 50 pockets
Notes [edit]
- At that place is a maximum percent adventure to steal displayed in game of 90%.
- The Misdirection and Perfect Touch perks will only work if you are attempting to pickpocket while not detected past your target. Information technology is sometimes possible to steal equipped items while withal beingness "detected" by a different NPC.
- Later unsuccessfully attempting to pickpocket an NPC, the NPC cannot be pickpocketed over again for 2 days. The NPC will non reset if the role player waits two days in the same room. This tin can too exist reset if your unsuccessful attempt causes you to exist approached by a baby-sit and you are able to make them go abroad quietly (Bribe, announcing your "condition", or paying them every bit "role of the Guild".) A third solution is available to master Illusionists; casting Harmony will cause all affected targets to "forget" if they have been pickpocketed recently. This does not work with other Pacify spells. While repeatedly pickpocketing 1 of the torture victims in the Dawnstar Sanctuary in guild to gain skill levels, if one is caught, they only accept to get out the sanctuary and reenter before beingness allowed to pickpocket the same victim again.
- The Cutpurse perk says "Pickpocketing golden is l% easier". This tin can be a little misleading, as the bonus you gain can exist much higher than one-half of your "chance to steal". What information technology really means is that Cutpurse adds fifty to your "adventure to steal", although the number will still max out at 90%. At Pickpocketing level 100, trying to steal 1250 gold from an NPC trainer increases from 6% to 56% with the Cutpurse perk.
- Reverse pickpocketing a poison using the Poisoned perk does not count as a crime, even if the magical upshot of the poison (e.g. "damage health") would otherwise be considered a criminal act if applied any other way. This makes it entirely possible to kill or weaken innocent enemies, correct in front of everyone, without incurring a bounty.
- Perfect Bear upon does not work on NPCs who wear unobtainable clothing or who are marked equally essential.
- Contrary pickpocketing a paralysis toxicant into your target's inventory and then pickpocketing them as soon as the effect starts to habiliment off allows you to have whatsoever item without being caught, no matter the chance of success.
- Using Ice Form shout will allow you to get gratuitous training from a trainer by using the shout and then pickpocketing your gold back when they are about to defrost: despite the risk, it always works.
- When Creation Club's Survival Style is active, the Actress Pockets perk only gives an additional 50 deport weight.
- The posture of the NPC tin can increase or decrease the chance of successfully picking their pockets. I.due east., a Hunter seated and has a Bear Pelt in his inventory, with an 89% chance of information technology being taken without being detected. When he stands up, examining his inventory again now shows the Bear Pelt with a xc% chance of successfully being pickpocketed.
Bugs [edit]
- Later taking Rank 5 of the Light Fingers perk, instead of raising the stealing chance, this perk can instead driblet it to zero when trying to steal large amounts of gold (around 1600-1700). For example, if yous use a trainer to railroad train Archery from 57 to 58, you can utilize Pickpocket to get your money back. When you lot have Rank iv of the Low-cal Fingers perk, the odds are about 62%, but if you take Rank 5, they suddenly drib to nada.
- This problems is fixed past version ane.1 of the Official Skyrim Patch.
- Fortify Pickpocket bonuses from wearing apparel and potions may reduce your pickpocketing chance rather than increasing it.
- This issues is fixed by version 2.0.0 of the Unofficial Skyrim Patch.
- On rare occasions, you may exist unable to pickpocket any NPC in an surface area with no clear cause, instead receiving the message you lot normally come across when trying to pickpocket someone who has already defenseless you lot. Waiting 48 hours in a unlike location seems to prepare this issue.
- If you save before pickpocketing, and reload subsequently you are defenseless, you may continue to hear people yelling at you for pickpocketing, even though they're perfectly friendly when you talk to them. This will keep until you leave the area.
- Sometimes when you are caught pickpocketing the target will attack you simply the guards volition not effort to arrest you.
Skills in Skyrim | |
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Combat | Archery • Block • Heavy Armor • Ane-handed • Smithing • Ii-handed |
Magic | Alteration • Conjuration • Destruction • Enchanting • Illusion • Restoration |
Stealth | Abracadabra • Low-cal Armor • Lockpicking • Pickpocket • Sneak • Voice communication |
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Source: https://en.uesp.net/wiki/Skyrim:Pickpocket